What it'll take, to make Augmented Reality Glasses a mass adopted Reality.
MicroLED Connect + AR/VR Connect
23 September 2025
Eindhoven, Netherlands
High Tech Campus, Conference Centre
Making AR glasses a mass adopted reality that can replace smartphones and laptops requires solving a complex equation of balancing optics, compute, interaction, and ergonomics at scale.
We explored multiple optical paths in real-world pilots with clients, including birdbaths, waveguides, flat and freeform prisms, with an FOV ranging from 40° to 120°, utilizing displays ranging from 0.5" MicroOLEDs to 2.1" LCDs.
Prisms with RGB MicroOLEDs have proven to be the most practical route for delivering high brightness, wide field of view, and full-color RGB at the lowest cost.
Waveguides and MicroLEDs do offer superior aesthetics and lighter form factors, but their current trade-offs in efficiency, manufacturing complexity, and limited FOV make them less suited for mass adoption in the near future.
Experts often call a wide FOV overrated and prefer small FOV monocolor glasses for their sleek form factor, which are like the black & white TVs of this generation. Surely usable, but fundamentally limited in a world built for full-color content.
We're focused on providing wide FOV, high res & PPD, RGB optical see-through XR smart glasses in a lightweight, ergonomic form factor, similar to that of the Mono “AI” glasses.
Beyond just optics, XR glasses must support intuitive interactions, including hand tracking, eye tracking, AI voice assistants, or even a neural interface. All working in sync within a 6DoF 3D environment, with the ability to run all existing 2D software from across platforms in 3D XR.
The presentation will further dive into building new intuitive XR interfaces and AI software, while also running current software and games in XR. Further specifying the market disruption such a product can cause, and thus the importance of open-source hardware and software.






