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Raphaël MERMET-LYAUDOZ

Yole

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Raphaël MERMET-LYAUDOZ | Yole: Can LCOS displays survive the power efficiency threat posed by emerging MicroLED light engines in AR glasses?

00:07:15 - 00:08:45

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Summary of the clip:

Can LCOS displays survive the power efficiency threat posed by emerging MicroLED light engines in AR glasses?

The competitive battle between MicroLED and Liquid Crystal on Silicon (LCOS) for consumer AR dominance hinges on dynamic power consumption profiles. Because MicroLED is a self-emissive technology, its power consumption scales linearly with the Average Picture Level (APL) or the number of active pixels on screen. When displaying minimalist, text-based AR content, MicroLEDs draw negligible power.

LCOS, as a non-emissive display, typically suffers from flat power consumption because its backlighting remains fully active regardless of the image content. To counter this, advanced LCOS designs are incorporating multi-zone local dimming front lights—ranging from 9-zone to experimental 63-zone systems—to reduce baseline power during low-APL scenarios.

However, adding local dimming to LCOS significantly inflates the system complexity, driving requirements, and overall module cost. As MicroLED luminous efficiency improves over time, its power-consumption curve will continue to drop, ultimately making it the superior technical choice for lightweight consumer AR glasses.

In this short video, you can learn:
* The power scaling differences between self-emissive MicroLEDs and reflective LCOS displays.
* How local dimming front-light architectures (9-zone to 63-zone) are used to make LCOS more competitive.
* Why the added driver and module complexity of advanced LCOS may ultimately cede the market to MicroLED.

📋 **Clip Abstract** This technical analysis compares the power consumption profiles of MicroLED and LCOS light engines under varying display workloads. It illustrates why self-emissive scaling gives MicroLED a long-term advantage over increasingly complex, multi-zone front-lit LCOS systems.

#MicroLEDLightEngines, #LiquidCrystalOnSilicon, #AveragePictureLevel, #LocalDimmingFrontlight, #NearEyeDisplays, #AugmentedRealityGlasses

This is a highlight of the presentation:

Printed Electronics Innovation Day 2024

Display Innovation Day 2024

TechBlick | Online Platform

Organised By:

TechBlick

More Highlights from the same talk.

00:00:27 - 00:01:37

Why is the choice of optical engine for consumer AR glasses so radically constrained compared to VR headsets?

Are your display architectures ready to meet the uncompromising physical demands of consumer-grade augmented reality?

The distinction between Virtual Reality (VR) and Augmented Reality (AR) lies in the fundamental physics of their optical paths. In VR architectures, the user's eye receives light exclusively from an emissive display source, typically routed through a pancake or Fresnel lens stack to modulate LCD, OLED, or OLED-on-Silicon (OLEDoS) panels. Conversely, AR systems must seamlessly blend digitally projected light with ambient light reflected from the physical environment, requiring highly sophisticated optical combiners.

To achieve this ambient light integration, AR hardware relies on advanced optical relays, primarily waveguide-based systems utilizing Diffractive Optical Elements (DOE), Surface Relief Gratings (SRG), holographic elements, or reflective optics. These complex optical paths demand specialized display engines. Engineers must choose between high-luminance self-emissive technologies like MicroLED-on-Silicon and OLEDoS, or reflective alternatives such as Liquid Crystal on Silicon (LCoS) and MEMS-based spatial light modulators.

The ultimate engineering hurdle for consumer-grade AR is reconciling these complex optical engines with a sleek, fashionable form factor. Achieving a lightweight, socially acceptable pair of smart glasses requires extreme component minimization. Designers must successfully integrate high-efficiency microdisplays, such as MicroLEDs, with advanced DOE waveguides to deliver sufficient brightness without compromising the device's industrial design.

In this short video, you can learn:
* The precise taxonomic distinction between VR and AR light paths.
* The primary waveguide and display technologies driving modern AR architectures.
* The critical design trade-offs between optical efficiency and consumer form factors.

📋 **Clip Abstract** The speaker defines and contrasts VR and AR hardware architectures based on how light reaches the eye, detailing the specific lens stacks, waveguides, and display engines used in each. He then highlights the engineering challenge of combining microdisplays and diffractive optics into a compact, consumer-friendly smart glasses form factor.

🎤 Speaker: Raphaël MERMET-LYAUDOZ
🏢 Company: Yole
📅 Event: Printed Electronics Innovation Day 2024
📍 Location: TechBlick | Online Platform

🌐 Learn more at the next TechBlick event: https://www.techblick.com

#DiffractiveWaveguides, #SurfaceReliefGratings, #MicroLEDLightEngines, #LiquidCrystalOnSilicon, #NearEyeDisplays, #SpatialComputingHardware

00:11:55 - 00:12:42

Why does Apple's cancellation of its MicroLED smartwatch project have zero impact on the technical viability of MicroLED for AR?

Why does Apple's cancellation of its MicroLED smartwatch project have zero impact on the technical viability of MicroLED for AR?

Apple’s decision to halt its MicroLED smartwatch project sent shockwaves through the display industry, but it is critical to recognize that smartwatch and augmented reality MicroLED architectures are entirely different. Smartwatches, TVs, and smartphones rely on mass transfer (pick-and-place) processes to move millions of discrete RGB LED chips from donor wafers onto TFT backplanes.

This pick-and-place approach introduces monumental challenges in manufacturing yield, rapid testing, and pixel repair, which severely limit throughput and balloon production costs. A single failing subpixel can ruin a high-resolution display, requiring tedious micro-repair cycles that make commercialization at consumer price points incredibly difficult.

For AR displays, the manufacturing paradigm shifts to monolithic integration, where a GaN-on-Silicon LED epiwafer is directly hybridized at the wafer level to a high-density CMOS silicon backplane. By bypassing mass pick-and-place transfer completely, AR microdisplays avoid the classic manufacturing bottlenecks of larger display applications, ensuring a highly viable technical roadmap.

In this short video, you can learn:
* The technical difference between mass transfer pick-and-place and monolithic wafer hybridization.
* Why yield, testing, and micro-repair bottlenecks derailed MicroLED watches but don't apply to AR.
* How CMOS-integrated GaN-on-Silicon microdisplays bypass traditional microLED packaging limitations.

📋 **Clip Abstract** This clip breaks down why the cancellation of MicroLED smartwatches does not reflect on the technology's readiness for AR applications. It highlights how monolithic CMOS integration fundamentally avoids the yield and repair bottlenecks plaguing mass-transfer processes.

#MonolithicIntegration, #GaNonSilicon, #WaferHybridization, #CMOSBackplane, #ARMicrodisplays, #MicroLEDDisplays

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