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Tomas Sluka

Creal

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Tomas Sluka | Creal: Can we trick the human eye's natural focus lens using only 32 spatial viewpoints?

00:07:00 - 00:08:42

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Can we trick the human eye's natural focus lens using only 32 spatial viewpoints?

To recreate the natural light field of our physical environment without infinite computational complexity, we can discretize the human pupil. Instead of projecting a continuous wavefront of light across the entire eye, the display projects a finite set of high-depth-of-field viewpoints, each entering a different section of the pupil. Because each individual viewpoint has a very narrow aperture, it remains sharp on the retina regardless of where the eye's physical lens is currently focused.

When multiple viewpoints with slightly different perspective projections are combined, the biological visual system naturally reconstructs depth. If the eye focuses at the distance where these light rays intersect, the overlapping perspectives align perfectly into a single sharp image. If the eye shifts focus to a different depth plane, the individual viewpoints do not overlap cleanly on the retina, creating a natural, physically accurate blur (bokeh) instead of unnatural double-vision.

By utilizing approximately 32 dense viewpoints scanned sequentially, Creal achieves practically infinite depth resolution that matches human visual perception. This sequential light field approach works independently of the user, meaning it requires no active eye-tracking sensors to calculate and render the correct focal depth, drastically reducing system latency and processing overhead.

In this short video, you can learn:
* How discretizing the human pupil with narrow-aperture viewpoints bypasses the need for active eye-focus tracking.
* The optical mechanics of how the eye lens naturally converges multiple perspectives into a single sharp image.
* Why 32 sequentially scanned viewpoints are sufficient to deliver a smooth, natural depth-of-field blur.

📋 **Clip Abstract** Tomas Sluka breaks down the physics of sequential light fields and how discretizing the human pupil enables natural eye accommodation. He demonstrates how multiple narrow perspectives combine on the retina to produce physically accurate blur without relying on active eye-tracking.

🔗 Link in comments 👇

#SequentialLightField, #PupilDiscretization, #EyeAccommodation, #RetinalProjection, #NearEyeDisplays, #SpatialComputing

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AR, VR, and MR Vision Systems 2023: Innovations, Promising Start-Ups, Future Roadmap

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00:02:52 - 00:04:44

Why is the optical "flatness" of Apple Vision Pro and HoloLens making users physically sick?

Why is the optical "flatness" of Apple Vision Pro and HoloLens making users physically sick?

The mainstream spatial computing market relies on stereoscopic displays that present two flat, magnified images to trick the brain into perceiving depth. While this yields a strong 3D illusion, it fundamentally ignores the vergence-accommodation conflict (VAC). By forcing eyes to converge at one distance while focusing on a fixed display plane, these headsets induce visual fatigue, eye strain, and "seasickness" within minutes.

To resolve VAC, displays must transition from flat emission planes to dynamic optical wavefronts. CREAL addresses this via a sequential light-field projector operating at high frequencies. This approach projects a spatial array of perspective images through dynamically shifted sub-pupils, delivering the exact physical light rays that a human eye naturally expects from physical objects.

By mimicking physical light rays, the eye can dynamically focus between near-field digital objects and far-field physical backgrounds naturally. This paradigm shift in near-eye display architecture is essential for transitions from short-session entertainment headsets to all-day wearable augmented reality glasses.

In this short video, you can learn:
* Why flat near-eye displays cause visual fatigue and dizziness within 20 minutes of usage.
* How sequential light fields reconstruct physical light rays to support true optical accommodation.
* The mechanical and physiological differences between stereoscopy and multi-pupil depth displays.

📋 **Clip Abstract** This clip breaks down the vergence-accommodation conflict (VAC) inherent in modern stereoscopic AR/VR headsets and introduces CREAL's sequential light-field approach. By delivering a spatial array of perspective views through physical sub-pupils, this technology enables natural eye focus without causing visual fatigue.

#VergenceAccommodationConflict, #LightFieldProjection, #OpticalAccommodation, #SubPupilArchitecture, #NearEyeDisplays, #SpatialComputing

00:11:45 - 00:13:34

Why are microLEDs hitting a physics wall, and how can spatial multiplexing bypass it?

Why are microLEDs hitting a physics wall, and how can spatial multiplexing bypass it?

Achieving a wide field of view (70°+) with high angular resolution (40+ PPD) in AR glasses forces a severe trade-off: sub-micron pixel pitches combined with extreme luminance requirements. For microLEDs, scaling pixels down to the 1-micron level causes severe efficiency droop and thermal management issues due to sidewall defects and non-radiative recombination. Brute-forcing these displays leads to thermal runaway and unsustainable power envelopes for wearable form factors.

Instead of demanding impossible physical pixel pitches from microLED foundries, CREAL utilizes spatial-temporal multiplexing to tile and replicate the display. By injecting a light-field engine's output into a diffractive waveguide, the system projects the same image nine times simultaneously. This spatial tiling effectively multiplies the display resolution to a 3K equivalent while reducing the effective pixel size by a factor of three.

This multiplexing strategy allows developers to utilize mature, larger-pitch modulators (such as 7-micron LCOS or FLCOS) while achieving the optical performance of sub-3-micron displays. Consequently, optical engine volumes can be kept under 1 cubic centimeter even as fields of view scale up to 80 degrees, avoiding the cubic volumetric growth typically associated with wider-field optics.

In this short video, you can learn:
* Why physical microLED scaling to sub-micron pitches faces thermal and efficiency limits.
* How spatial-temporal tiling replicates physical pixels nine times to achieve a 3K display output.
* The volumetric scaling challenges of wide-field optical engines and how multiplexing circumvents them.

📋 **Clip Abstract** This clip addresses the physical limitations of scaling microLEDs to sub-micron pitches for wide field-of-view AR glasses. It showcases how CREAL's 9x image replication technique inside a waveguide effectively reduces pixel pitch without requiring physical microLED scaling.

#SpatialTemporalMultiplexing, #MicroLEDScaling, #DiffractiveWaveguides, #LightFieldEngine, #NearEyeDisplays, #AugmentedRealityOptics

00:07:16 - 00:08:35

Can holographic combiners completely replace waveguides to deliver a 20x jump in optical efficiency?

Can holographic combiners completely replace waveguides to deliver a 20x jump in optical efficiency?

Modern waveguide combiners are notorious for high optical loss, often wasting over 90% of injected light and draining critical battery reserves. CREAL proposes an alternative system architecture integrating a high-speed laser illumination engine, a proprietary MEMS or photonics-chip light multiplexer, and a fast 8 kHz FLCOS (Ferroelectric Liquid Crystal on Silicon) spatial light modulator. This engine projects onto a holographic optical element (HOE) embedded directly inside standard prescription lenses.

This integration of holographic films with traditional ophthalmic lenses allows the lens to simultaneously perform vision correction and serve as an ultra-efficient display combiner. Because the hologram selectively reflects only narrow laser wavelengths, it achieves near-perfect transparency while operating at 10 to 20 times the optical efficiency of diffractive waveguides.

Furthermore, the system leverages ultra-fast temporal multiplexing where each frame is illuminated at a slightly different angle. This angular variation translates directly into spatial perspective shifts at the eye box, enabling a natural light-field display with negligible computational overhead.

In this short video, you can learn:
* The architectural layout of a light-field engine utilizing 8 kHz FLCOS and photonic multiplexers.
* How holographic films on standard prescription lenses achieve up to 20x higher efficiency than waveguides.
* How sequential angular illumination is translated into physical perspective shifts for the eye.

📋 **Clip Abstract** This segment details the optoelectronic hardware architecture of CREAL's light-field engine, featuring an 8 kHz FLCOS modulator and a holographic combiner. It demonstrates how embedding holographic films in standard prescription lenses bypasses the optical inefficiencies of waveguides.

#HolographicCombiners, #FerroelectricLCOS, #LightFieldDisplays, #PhotonicMultiplexers, #NearEyeDisplays, #AugmentedRealityOptics

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